@wagner I'll have to keep track next time. It's probably not as often as I think, it's just those games leave an impression. Often I run decks that win in one shot (combos, Marit Lage, vault/key, etc.) so I can have dealt 0 damage all game and would have won on my next card drawn. One of my favorite modern decks is a combo deck that does jack shit except survive until I combo, then wins in one swoop. When I lose, inevitably my next draw was the missing combo piece - just because my decks love to mock me.
I think one huge thing that people are missing with Ashiok vs survival: He can disrupt for 1-2 turns and can be killed through combat damage. But if he is dying to combat damage, YOU are not dying to combat damage.
Vintage is a game of turns - as in you win or lose by the difference of one turn VERY often. If you buy 2 turns through grave exile, stifling survival, and redirecting combat damage away from your face, you essentially played timewalkx2 for 1UU (1BU, 1BB). If they printed a card that said "1UU sorcery, take an additional 2 turns" it'd be beyond busted. Ashiok gives you at least a turn if not 2 vs this deck. THAT'S the biggest accomplishment for the dream render.
This might actually have the most utility vs survival. Obviously you hit survival with the enchantment mode. But you can hit Hollow One with the artifact mode and an untriggered Vengevine with the grave mode. Pretty solid I say, and potentially maindeckable.
I think Hero's downfall is more likely to be better in most situations, and that card isn't very playable in vintage (love it in modern). Hitting a pyromancer or monk or vengevine or human is useful. Instant speed is also big. The chance this card will be useful to net any loyalty or card advantage without you already being buried beyond help is small. I suppose in the right matchups (xerox), if you are on a PW build that accesses double black easily, you could get a nice boost often enough. So many vintage decks run 0 walkers though, so this will be bad maindeck for sure.
@ssasala Except the 2 PWs could be a WAR uncommon, teferi time raveler + dack or jace maybe. If you are running double black, you are likely clearing the path with seize/duress. If your opponent taps out to play that second walker and doesn't have the FoW, you can get a nice 2-for-1.
I think it'll see fringe SB play and will probably be bigger in Modern, but it can get value in the right situations.
@protoaddict Yeah, I was thinking that could be a plan B, or maybe a welder/bazaar/mycocinth play on top of this. Mycocinth will be good with this card...but I think it'll be hard to stick without workshop (which can't cast karn) or several pieces, like bazaar + welder + another artifact + karn.
Liquimetal is just hellafun, and would be a nice combo with artifact removal or the new Karn that you can play early. Liquimetal also gives you answers to every permanent with shattering spree. It's like the painter/REB trick...but spicier
I just thought of a really funky/fun strategy. May be too cute to use, but maybe it works. Running a 2-mana land base, you can turn 1 play liquimetal coating. Turn 2, play this Karn, turn their land drop into an artifact, and +1 blow it up. Should keep them from ever hitting 2 mana. couple with fetches/strips...could work. You'd likely want red so you can have maindeck hate vs shops and can liquimetal+shattering spree or liquimetal+welder.
I always loved liquimetal coating, and this is just one more card aching to make LC playable, lol.
Legendary Creature - Zombie God
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
My first thought was "overcosted for a humans deck." Then I started thinking about Modern bridge from below shenanigans with free creatures. Could this be cast and followed up with a bunch of 0 cost creatures like ballista, hangarback, and endless one? Hollow one and rootwalla, potentially, if you twist the build a bit (you already have riftstone portal for the white mana).
Maybe something like, play oketra, drop 3 0-drops for 3x 4/4 zombies? The 0-drops would have utility in themselves as you could drop them for X. I'm thinking an eldrazi-ish mana base with 2-mana lands to accelerate Oketra and bigger X-drops.
Just a thought.
@theactualsaturn Ghost Quarter and Field of Ruin don't work, because they aren't an effect the opponent controls.
I love this card and think it's not as slow as people think. Turn 1 land, mox - turn 2 land, Ashiok. It's not like Vintage is a format without a crapload of moxen, and this can work off jet OR sapphire OR two lands that produce blue and/or black + ANY moxen. The turn 1 on lotus is going to be rare...but if you drop this thing turn 2, the opponent is still stuck with multiple fetches and dead tutors.
@protoaddict No, it's not your opponent's walkers, it is ANY walkers. You could actually drop some of the 3 mana uncommon PWs, drop something with a substantial ultimate, and Elderspell your lesser walkers for a massive pump on your better walker to ultimate in the same turn (or the turn after if you don't have BB + 4ish mana).
Legendary Creature - Zombie God
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs 2 less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into it's owner's library third from the top.
This seems kind of strong to me. It's the price of Jace, but is a 4/5 flier and lets you copy any instant/sorcery off the top. Upkeep, mystical tutor for ancestral? Walk? Gifts? Costs 2 less for the copy too. Seems good.
Related question, which might answer my first, does annihilator trigger when you declare attackers or will it still trigger if the creature enters already attacking? I'm thinking it only triggers on declaration, so Emmy, while still solid, is not the nutz with this little piggy.
Ilharg, the Raze-Boar
Legendary Creature - Boar God
Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Did Emrakul just get a new BFF?