Posts made by Thewhitedragon69
posted in Single-Card Discussion read more

@garbageaggro The one thing I've found about breach is that it's vulnerable to all the grave hate that's already around due to dredge. People just board in the grave hate, and it's very tough sledding from there. Unlike dredge, though, you also have to fight through the counterspells to resolve breach, whereas dredge just dodges the stack altogether to win. Also artifact hate and storm hate like thalia, null rod, deafening silence, and ouphe are ALL effective at stopping the breach/lotus/brainfreeze combo. Makes winning with it hard when just about ANY disruptive card hits the combo on some angle.

Sometimes you can just punch through a turn 1 win like PO, but it's much more vulnerable to hate and less resilient. I'll be severely disappointed if the card ends up being a 1-of value engine instead of a 4-of combo. That's using the card as it was intended, and that's just too fair to be great.

posted in Single-Card Discussion read more

@yangtime I think the card selection of preordain is just too strong compared to thought scour. You want stuff in your GY, but that's what brain freeze is for. Rather than build a GY over time, you just brain freeze yourself for 12+ and go to town off a breach. Several games get won on chaining things like moxen into preordain into gush into brain freeze for 20ish and swinging with 3-4x phoenix with FoW in hand (or time walk if you have the mana).

posted in Off-Topic read more

@desolutionist It seems to me that your beef with Vintage is more a change in your perspective in life overall. If you're looking forward to spending more of your free time on family and business and only occasionally playing magic, then the game as a whole is likely becoming a lower priority to things that matter more in the grand scheme.

posted in Single-Card Discussion read more

Here's a list I've been tinkering with:

// V_1_Underworld breach

// 61 Maindeck
// 9 Artifact
1 Black Lotus
1 Lion's Eye Diamond
1 Sol Ring
1 Mana Crypt
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire

// 5 Creature
1 Thassa's Oracle
4 Arclight Phoenix

// 4 Enchantment
4 Underworld Breach

// 20 Instant
1 Mental Misstep
1 Dig Through Time
3 Brain Freeze
1 Chain of Vapor
4 Force of Will
1 Force of Negation
2 Pact of Negation
1 Ancestral Recall
1 Gush
1 Brainstorm
3 Abrade

// 14 Land
4 Volcanic Island
4 Scalding Tarn
4 Island
1 Mystic Sanctuary
1 Tolarian Academy

// 9 Sorcery
1 Treasure Cruise
1 Wheel of Fortune
1 Time Walk
1 Ponder
4 Preordain
1 Merchant Scroll

// 1 Planeswalker
1 Narset, Parter of Veils

// 15 Sideboard
// 2 Artifact
SB: 2 Soul-Guide Lantern

// 1 Creature
SB: 1 Inkwell Leviathan

// 4 Enchantment
SB: 4 Leyline of the Void

// 7 Instant
SB: 2 Flusterstorm
SB: 2 Trickbind
SB: 2 Chain of Vapor
SB: 1 Abrade

// 1 Sorcery
SB: 1 Tinker

posted in Single-Card Discussion read more

@smmenen That's a bit disingenuous. There are only a few cards different here, mainly replacing dreadhorde to get quick burst/combo value in place of long term "double all your 1cmc spells" value. That's like me taking Ravager shops, replacing 3 cards with stonecoil when it was printed and calling it a new deck.

Not dogging the deck. It still looks as powerful as, say, jeskai mentor, but with 3-4 cards changed to add a synergistic combo. I was just saying I was hoping to see a new archetype/deck come out of this card, not just a copy added to an established deck type. This deck is fine for what it is, it's just not what I was hoping this new card would breed - from a builder's pov.

posted in Off-Topic read more

@volrathxp Steve was just late to the party. Tune in next year when he reviews The Lord of the Rings Trilogy! 😛

posted in Single-Card Discussion read more

@moorebrother1 That list is a bit disappointing to me from a builder's perspective. Isn't that basically Jeskai mentor but replacing 2x dreadhordes with a miser copy of underworld breach and brainfreeze for "oops, combo" wins? Breach is likely red yawg-will here and the brainfreeze will just fuel it and delve spells and randomly steal a win off dredge. I'm sure the cards are great here - but doesn't jeskai mentor just win anyway, even if you never see these spells? I was hoping more for a breach list - not an established list just using breach as yawg will.

posted in Off-Topic read more

@vaughnbros
I actually think the game was more creature centric/permanent based in the beginning. CoP:color was the best defense. Nev disk was your "answer." Your win typically centered around white knight, serra angel, serendib efreet, or the bombastic Shivan Dragon. Even spells relied on permanents - you needed mana flare and lands or mana vaults and basalt monoliths for the awesome braingeyser/fireballs. Yes, there was always the occasional channel/fireball, but creature beats were the thing in the old days. Even "The Deck" relied on moat, tormod's crypt, feldon's cane, millstone, serra angel, the abyss, and other permanents. Even the spells were primarily to interact with permanents - like plow and disenchant.

But once we got into gush times, by then we had gush, FoW, misdirection, duress, mana drain, counterspell, and some forms of cantrips paving the way to the lands + 35 instant/sorcery spells + 2-4 kill cards decks. It was no longer about creatures or even more than a handful of permanents then. I think that is when the old Vintage we think of departed from old school (and OS is more the kind of format Pokemon, etc. copied.)

I think the current shift is getting back to it's OS roots, though not the spell-slinging vintage of 2000 and beyond that many of us remember. But I definitely agree that PWs are problematic to the flavor of the game and do take away from the core of "I AM THE PLANESWALKER" that made the feel awesome. Now we are more of a general for our creature soldiers and PW lieutenants and less the powerful wizard that drives all the action. I do miss that.

posted in Off-Topic read more

@vaughnbros
I think one reason for this is that WotC sees permanents as more ripe for interaction - my ouphe shuts down your mox, and you can bolt my ouphe - as opposed to the stack, where you basically get FoW or nothing. WotC has used "interaction" in just about every justification for restriction in the past 10 years and "deck variety" in every justification of unrestrictions. If they shift the game to permanents (PWs, creatures, colored artifacts, enchantments as we've seen in the past few years), then you run into less issues of denying interactivity. The outliers were pushed PWs like Oko, Karn, Narset (and the giant mistake that was trinisphere back in the day) because they were so cheap and strong and reeeeaally hard to kill. If they start printing more cards like Fry (a 4x of in my red deck SBs), magmatic sinkhole, or the elderspell, then they can keep pushing PWs. Right now there are just so few versatile , splashable, adequate PW answers, that PWs have had some problematic "I take over the game for 3-4 mana" issues.

posted in Off-Topic read more

I feel like the format has changed a lot with new printings and restrictions, but I think it is not necessarily bottlenecking in a critical mass as much as it is turning directions like a winding road.

Back in its heyday, it was gushatog, oath, and trinishops with an occassional fish deck (literally blue fish). That was 2002ish. Then planeswalkers came out and that card type got pushed to the limits with narset, oko, karn (consider that the OG "this is too busted" PW, Jace TMS, is now virtually unplayable!) But now we're seeing a new direction to the game - creature's matter/self mill. With Thassa and Jace o' mysteries and underworld breach to go along with arcanist, delve spells, etc., milling yourself has become a win condition.

Cards like DRS started the creature push, but now vengevine, hollow one, stonecoil, collector ouphe, and others have made the game slow down from the "chain my gushes" days of magic and made the attack phase as relevant as it was in old school times.

The only storm cards we really got any time recently was PO, and since then ouphe, karn, narset and such have just punished the "draw deck/drop jewelry" strategies. The game looks fundamentally different, but not in that there's only 1 viable deck from saturation. As a guy who always hated the shops/blue-draw/bazaar triangle of the vintage format, I'm very happy that we've finally broken that trifecta. Those are still powerful axis cards, but decks not even running or needing those engines are doing great things. BUG is a deck, oko oath is a deck, thassa+consult is a deck, hollow vine is a deck, fastbond is a deck, and to a lesser extent fringe decks (like my own welder deck) have become playable and respectable in the meta - hell, even freaking NINJAS...I repeat, NINJAS, have the ability to win. And of course dredge, PO/storm, shops, and xerox are still decks. That's more diversity in viable strategies than I've ever seen in vintage, honestly. Any of those decks can play well and win, whereas before only the three axis REALLY could win and fringe decks had barely a puncher's chance. I think Vintage is as good as ever, if not better.

Put it this way - I ONLY played vintage from 1994-2008 and then modern came out. Vintage got stale to me and Modern became my go to format. But in the past year or so, Vintage is now my fave format again. That says a lot about the meta to me.

posted in Vintage News read more

@maximumcdawg I started packing 4x trickbind in certain sb builds. Trickbind is highly underrated. Stopping a PW ultimate for no emblem is big, stopping a grisel draw 7 (if they are at 14 or less life), stopping thassa win, and of course tendrils storm. There are fringe cases where trickbind is excellent, but I find that there are so many fringe cases, it's actually playable. The fact that it can't be missteped or FoWed for just 1 extra mana is worth it over stifle to me.

posted in Single-Card Discussion read more

@desolutionist The format has just gotten faster and more broken. That's the consequence of adding 1000 new cards between standard, commander, and other supplemental printings to the format each year. If you print accidentally broken only 0.5% of the time, that's 5 new busted cards in the format every year. Decks max out on the best broken (like manaless dredge with 4x free spells, dredgers, bazaars, vengevines, hollow ones, etc) or play restricted highlander.dec

But there are foils to it. Decks have become so fast and streamlined, that cards like null rod, thalia, or blood moon can just wreck an opponent. If you build with hate in mind and leverage cards that mesh with the hate, you can win a lot of more grindy games.

The format looks vastly different than years past, but it's still fun. If you are of the OS mentality, you likely enjoy knowing games will last 20 minutes and get to turn 10 before someone wins. That's not vintage anymore, though many games CAN be that slow.

posted in Single-Card Discussion read more

@blindtherapy I think making the game PW-centric is what WotC wants to do, because that's the flavor of the game at its core - planeswalkers traveling planes to have magic duels (you being a PW).

I'm actually working on a doomsday/hermit druid/belcher/PO+tendrils hybrid, which is really doing well. It dodges all the hate that would hit any one strategy. Grave hate? Play doomsday. Counterspells? Play hermit (with therapies). Tax effects? Play Goblin charbelcher. Draw the PO? Chain off and tendrils. The mismatch of cards really doesn't matter. You got mana to cast belcher? Go off with belcher. Play a hermit? You'll mill all the doomsday and belcher chaff out of the way. Got a doomsday? Your pile ignores the belcher/hermit cards. The deck basically just plays whatever broken line it draws/mulls into. It runs 4x FoW + 2 therapies and defense grids in the SB. It has a maindeck tinker and can SB in BSC/inkwell as yet another kill plan. It can even mull to 3 and win turn 2 - land, ritual, doomsday/land, mox, hermit/vault, crypt, belcher (with any mana draw and some luck on hitting 20 non lands). Fun deck, and all possible thanks to Thassa being a 1-card win package.

posted in Single-Card Discussion read more

@maximumcdawg Because letting them resolve doomsday and trickbinding the oracle makes them lose the game instead of finding another doomsday and trying to combo again.

But nobody will play trickbind, so...

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Stifle/trickbind will become the new removal spell of choice - and it's blue. We're in for some rough times.

posted in Vintage Strategy read more

Wrenn and Six for RG, pay 1 to kill this guy, carry on with your day.

I am glad they are printing "nerf PWs" cards, but I think this is far too tame. If abilities were an additional 2...then maybe we're talking, especially with multiple PWs. But 1 seems like such a minor hurdle.

posted in Single-Card Discussion read more

@moorebrother1 However, once it is countered, you can just recast it. It goes back to the grave and is not exiled with yawg will. Having it FoWed, only to cast it again feels like a win.

posted in Vintage Tournaments read more

T8 Diversity at its finest!

posted in Vintage Strategy read more

if your opponent waited to plow on his own turn for pyro backup when an arcanist was on the table, that's just a misplay. You plow on opponent's EoT, then if it is countered, you get arcanist to replay plow and have pyro backup for THAT if needed.