Best posts made by Tittliewinks22
posted in Vintage Strategy read more

This makes Dacks Emblem able to steal planeswalkers now.

posted in Big Blue read more

Been having pretty good success with this brew.

// Deck: Blue Moon (60)

// Lands
3 Ancient Tomb
5 Island
1 Library of Alexandria
1 Mountain
4 Scalding Tarn
1 Tolarian Academy
2 Volcanic Island

// Creatures
2 Snapcaster Mage

// Instants
1 Ancestral Recall
1 Dig Through Time
4 Force of Will
1 Lightning Bolt
2 Mana Drain
2 Mental Misstep
1 Pyroblast
3 Spell Pierce
1 Sudden Shock

// Sorceries
1 Shenanigans
1 Time Walk
1 Treasure Cruise

// Enchantments
3 Blood Moon

// Artifacts
1 Black Lotus
1 Chalice of the Void
1 Liquimetal Coating
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

// Planeswalkers
3 Dack Fayden
1 Jace, the Mind Sculptor
3 Karn, the Great Creator
2 Narset, Parter of Veils

// Sideboard
SB: 1 Engineered Explosives
SB: 1 Grafdigger's Cage
SB: 1 Liquimetal Coating
SB: 1 Mycosynth Lattice
SB: 3 Pyroblast
SB: 4 Ravenous Trap
SB: 1 Shattering Spree
SB: 1 Shenanigans
SB: 2 Tormod's Crypt

posted in Vintage Strategy read more

A friend and I are brewing up some way to resolve a shared fate in a bad powerless deck. That way you get to play power, and your opponent gets junk

posted in Single-Card Discussion read more

Looks like a job for oath!

posted in Decks read more

I play RGu in legacy, the main reason for the blue splash is academy ruins and engineered explosives.

EE seems great in vintage too

posted in Single-Card Discussion read more

@fsecco having the ability to cast cards for alternate cost from the graveyard has been very relevant for me in testing. Mindbreak/Ravenous trap, gush, misdirection and force of will from the graveyard is something snapcaster can't do effectively.

On top of that I'm using Taigam to give mission briefing uncounterable and rebound.

posted in Vintage Strategy read more

I believe countermagic in general is safe and fair, however some of the anti-counter stuff starts to become borderline uninteractive, cards like cavern of souls and abrupt decay.

posted in Single-Card Discussion read more

I like this in Oath. It recycles the deck and combos with stuff like niv mizzet. Could even run notion thief or leovold in the deck really.

posted in Vintage Strategy read more

I have been toying with a list similar to the one above, I shaved the creatures down a tad for addition of green suns zenith.

GSZ with teferi let's you eot a creature into play preventing your opponent from being able to sorcery speed remove it.

It also does a neat "Notion Thief" effect when someone brainstorms or PO's and you tutor up a leovold at instant speed.

The last trick I've enjoyed with instant speed gsz is Loaming Shaman for dredge.

posted in Single-Card Discussion read more

Have you considered chrome mox? Imprint squeeze early for acceleration, cast him late when comboing. Alot of the goblins need multiple red so I can see it being a nice supplement to a ruby.

posted in Official Tournament Results read more

Very eager to see the jeskai landstill deck 🙂

Congrats to all the top 8!

posted in Single-Card Discussion read more

Bolas is fine and dandy, but pyroblast can blow him up.

Turn 1 Apex predator though!

posted in Single-Card Discussion read more

@necrogeist doesn't need a blue shell since it's red and pyroblast hits outcome!

posted in Vintage Community read more

2007/2008 was my favorite era. SCV and 5c stax were my jam. Also goblin welder was much more enjoyable in a world without mm.

posted in Vintage Strategy read more

I'm not sure prison is poor due to lack of card availability right now, more so that combo decks (PO) is too fast for prison to establish a lock.

posted in Vintage Community read more

I only play 1-2 sanctioned events a year, the rest of the time is spent at my friend's house and lgs testing wacky ideas and putting them through gauntlet of "top tier" decks.

When I do play the large events, I'm there with a small group of friends and the goal is always "do better than the rest of the group."

We like to talk alot of trash to each other so doing best gives you the most trash talk points...

It's a simple goal.

posted in Single-Card Discussion read more

@fsecco said in [GRN] Mission Briefing:

@khahan I'm just saying that if you want to actually stress test the card, you should play more than one. Otherwise your results are anedoctal at best 🙂

Exactly my thoughts, been running a brew with 3 briefing (was 4) and 1 snapcaster. It's been so good in testing I'm going to run it at champs.

posted in Vintage Community read more

Got a group of 4 coming from the space coast in Florida all playing both events (3 powered, 1 budet).

Plans to hit up the casino and walk around a lot. Only group goal for the event is do better than everyone else in the group. (Trash talk is real big)

posted in Big Blue read more

After eternal weekend this year I have to liquidate some cards and will likely move my pearl/jet/emerald. Keeping the rest so I can start brewing with you're template. Been having alot of fun jamming variants of this in testing.