@craw_advantage To be fair, it would add some dexterity, albeit small. Again though, if you've ever seen rapid chess, hitting a button over and over isn't that hard. Captain hook could honestly do this. If an octopus were playing vintage, doing the clock would literally be the only component of the game that it could do. It really isn't the brain surgery people make it out to be.
Honestly the thing it would change most is probably encouraging people to shuffle faster. That would be the dexterity component. But honestly I'm ok with that. If I'm in a match that draws on time and I took 14 mins of it shuffling and they took 6, I should probably lose.
Feels like at best this is a SB card for Humans against Blue decks. Which is to say that it will see about 0.0003 of the meta.
The fact that it really only weakly protects you from their counterspells, and makes it slightly harder to waste you on their turn, or deathrite or whatever, means you won't see it alongside those Thalia-taxing aggro decks. 2 mana for a 2/1 is just too inefficient.
@stuart Yeah, that's a great point. Honestly the "easiest" way is to just drop an early mentor and own the board with tokens. I don't run a lot of pyromancer, but I presume that would be similar? Is pyromancer a SB card against white eldrazi? Strikes me as a slightly odd choice, but could be a thing.
@juice-mane I tried it back-when. It was baaaayyyd. Way to slow and if they are running Smasher, which they are. It's way way way too slow. Instead, if you are Xerox, you want a bunch of swords and a bunch of snapcasters. If you really want to go deep then Fire/Ice can be good to try to value town them on a Thalia + Wingmare or a Revoker. Baby Jace is decent too. Basically you just stay alive and grind out a card advantage with draw spells + graveyard value (Snapcaster/JVP). I've found that its about reaching critical mass on cheap removal spells, since they really can't draw cards. If you run them out of their hand and you are alive, then you likely just win.
@evouga It's blue. So not completely dead.
I'm doubtful on this one too, but it might make slightly lower power creatures more viable, and therefor let you play slightly more low-to-the-ground, castable creatures because when you get them in play they will be a much greater statistical threat with this floating around in your deck. Yeah, Titans for example. Exactly.
Is that slower, grindier way of playing Oath actually better? Unclear.
What happens If we put this in Landstill? Copy Snappy? Copy Factory? Copy Champion of Wits? Is that good enough value?
What happens if we put 1 in Survival Salad? Is it garbo (probably) or a late game backbreaker that becomes an extra Vengevine you cast from the graveyard?
@fsecco I do think he fights with Jace, since they do such similar things. I agree he fights with Teferi. I also think he pretty clearly loses both, since he pretty clearly would cause the existing archetype to lose more games against the field if you replaced a Jace or Teferi with him.
If anything, this thread (which I think is generally pretty great) reminds me that cards are, in essence, always ultimately evaluated in terms of whether they cause winning. If they don't, they just don't get played. It seems to me that is the best way to theorize too - would this thing cause a deck to win more often? Stuff like, is it better than x card, or what is its "power level" is fine. I suppose these are generally an effort to answer that question, but it seems to me these often misse the true question.
I wonder why people don't include Eidolon of the Great Revel in this analysis. Jeskai Spirits seems at least testable. I would think against Xerox and Paradoxical, Eidolon would be pretty difficult to beat. Kira, the great glass spinner comes in against Xerox. Extra Katakis come in against shops?