You could certainly view the deck as needing balance, but cards that are only hate or only a bear threaten to disrupt the balance of the deck.
Just the overall idea of a “hatebear” is that it is both hate and a bear. Both a disruption card and a threat. A deck dense with these cards will always have hands loaded with both disruption and threats. It’s always balanced.
Tarmogoyf, I actually consider a “hatebear” in a number of creature heavy matchups since I mostly use her as a wall to prevent my opponent from attacking without losing one of their creatures in the process. Her hate being that she disrupts their ability to play aggro. Similarly, I’d look through each card and decide if it can be considered both under special circumstances, certain matchups, against certain cards, ect.
The hardest problem to me with these decks is the 1-drop problem. Very few 1 mana hatebears are printed. Weak hate cards aren’t real disruption, and 1 power creatures aren’t real bears. Deathrite is really the only card I consider to be a true hatebear. As a result, these decks tend to be very slow outside of Deathrite hands.
This is why I think the best iterations have played some 0/1 mana hate only cards, like counterspells. These aren’t hatebears, but they function to cover the deck’s biggest weakness of losing before you even get to play a bear.
A secondary problem with these decks is the card advantage problem (which is the main problem OP is running into). Hatebears are good, but they don’t generate card advantage. I think the best solution is to play Hatewalkers as they stay on strategy. May have to get creative since the restriction of the best hatewalker in Narset though. Wrenn and Six seems like a prime option.
Traditionally, hatebear decks have tried to play these “dual threat” cards, like Bob and Cold Eyed Selkie. These again, are nice cards, but they don’t satisfy the hate component of the deck.
I mean, sporting events are a totally different class, but sure some are very expensive. They are expensive for legitimate reasons though usually (you need a lot of land). Magic is only expensive because they choose to make it expensive.
The loss of re-selling is still significant, with exception to only a few cards. The “collector” portion of Magic’s hurts the “game” part of magic.
Wizards could make significantly more money by reducing cost. These cards are highly elastic. If you provide a cheaper supply, you will get more demand. The game will end up with more users, those users will have a better experience (shorter match finding, more bloggers), and other benefits of having a larger more popular game.
This is getting off topic though. My main point is that through Restricting everything you reduce the need to keep purchasing play sets of expensive new cards. At most you need to get 1.
Its not, sure there are some rares/uncommons/commens that become playable, but there are still a number of mythics. The most recent card that I would like to play, but can't reason the sticker price is Wrenn and Six, the is $70 a piece that's $280 for a playset. That's an absurd price point. I can buy an entire gaming system for that amount. I can buy at least half a dozen other games for that amount.
To top that off, I am paying real dollars just to even play the game against a decent opponent online (sure there are prizes, but they pale in comparison to the entry cost).
When there were actual physical cards and store fronts to support, I could understand the cost (at least a bunch of the money was going to someone I knew), but its mostly an online game now (especially with the pandemic).
I'm pretty sure this is the most expensive game out there (at least the most expensive that I am aware of), and its not even remotely close.
My stance has remained unchanged. Restrict everything. Other than basic lands of course. The format will gain significant stability.
The constant rotation over the last few years has been a huge turn off for me. By the time I get around to building a working deck with the new cards, another restriction or major printing occurs. I simply don’t have the time to devote to the game, like I could as a college student. I think there are a number of other players in the same boat.
The other issue is that the cost of playing is still very prohibitive. Not just with the reserved list that will just keep rising, but the new cards are rarely ever cheap. The mythic rare system along with these limited release sets are a blight on the game. Dropping $50 on 1 copy of some random new card every time they do that is just an awful feeling. The game is expensive enough just throwing money at entry fees.
This Hatebear list of mine is a year old, but no 1 toughness creatures: