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posted in Single-Card Discussion read more

I'm really enjoying this set so far which is full of "What would a Vintage staple look like if we didn't mess up the design the first time."

This is the best example. Costing 2 and having an activated ability of 1 is strong, but reasonable. And Welder, nor the color pie or abilities in general, are meant to just permit exchanges in the opponent's graveyard.

That said, I would have never thought of adding a built-in Entomb, and I think it's great flavor!

posted in Single-Card Discussion read more

@blindtherapy It's also a bit more restrictive in the case of a topdeck situation where you don't already have the extra card to pitch, meaning you can't remove the threats right away and then attack or cast more stuff. If you don't have a big density of green cards, this should come up quite often.

posted in Single-Card Discussion read more

@nba84 People love nostalgia, inside jokes and references. Time Spiral was full of them and a big hit as I recall.

posted in Single-Card Discussion read more

So the choice is

-Uncounterable
-Draw a card
VS
-1/1 body
-Hits Planeswalkers

With Cavern of Souls, the new guy will also be uncounterable a lot of the time, but even then, I think I still prefer the extra card over the rest.

posted in Vintage News read more

@protoaddict Pushing this even further, since there is a finite amount of cards in existence, wouldn't we go back to finite possibilities?

posted in Single-Card Discussion read more

@thewhitedragon69 I'd actually be very interested in data with a % of matches that would have been won by the opponent on their next turn, as I feel there are also a good % of blowout matches.

That should be fairly easy to gather data on, if anyone feels like taking notes on their next playtesting or tournament 🙂

posted in Single-Card Discussion read more

@chubbyrain
To be noted, this PW had a -1, so it can exile a graveyard and take a Walla or Bolt and disrupt another turn.

posted in Single-Card Discussion read more

To be noted, the +1 is until your next turn, so you can transform a random artifact to block and protect this if needed.