Basketball evolved in a good way. It’s also not really the same game as it was at the start. The 3 point line, lane expansion, and numerous other rules changes have drastically altered effective strategies.
Changing effective strategies does not make it a different game. You still have to pass, shoot, defend, rebound. The fundamental gameplay is the same as it has been for the past 70 years. The spaces used on the court are different and the skill-level of the players is different. The shots come from different places, but you’re still playing basketball.
This is sort of an absurd semantic argument anyway. We’re basically arguing whether a change in style, strategy, and some rules effectively turns a game into a completely new game. We’re (stupidly) debating the identity of the Ship of Theseus.
I agree. Games that don’t have static rules (like basketball and magic) evolve over time. Things change. People figure different ways of playing/winning. It’ll look different, and maybe unattractively so, to some (looking at you Houston Rockets), but they’re still dribbling an 8psi leather ball and shuffling up some lands and spells.
I’ve been messing with Emry+Bazaar with the Vengevine/Hollow One/Rootwala package including some Salvage Titans and Memnites, etc. One interaction I stumbled upon that’s very interesting is Emry+Hope of Ghirapur. It’s a soft lock against anything without instant speed ways to kill creatures. Could be an interesting thing in tiny robots? Maybe with Erayo?