Posts made by wiley
posted in BUG read more

@desolutionist said in BUG Control:

@vaughnbros

Randomly good against planeswalkers. But what do you mean flash? Isn’t GSZ a sorcery?

I'm assuming he means fetch lands.

It has a few good uses. Flash attacker for planeswalkers, surprise blocker to throw off combat math, and it can be a good way to get rid of bridge from below out of dredge.

For its utility I would strongly consider running it, but it doesn't necessarily make the cut.

posted in Single-Card Discussion read more

Doesn't this go into the dredge decks that turn into marit lage combo? It isn't so much about getting bazaar, since the land comes in tapped, but the other combo lands which cpt anyway.

posted in Single-Card Discussion read more

@thewhitedragon69 I assume you're talking about the blazing infect deck, which is fun.
This card might make an infect deck with similar explosiveness but much higher consistency. Plus I got rid of most of the edh creatures the deck was force to run to support blazing shoal.

posted in Single-Card Discussion read more

This is significantly better than become immense on offence for infect. I'm sure it makes into legacy lists. It might be enough to make a vintage deck out of infect, greatly increasing the turn 2 kill rate. Either way I will get my playset.

posted in Decks read more

@thecravenone This is what I plan to test out next week. (Blatantly stealing your excellent formatting)

A few minor changes from your list;

Main

  • -1 stp, -1 karn, -1 dack, -1 crop rot / +2 dreadbore, +2 expidition map

  • I am going to try out dreadbore since you need an answer for an opposing karn/dack as well as creatures.

  • The singleton dack doesn't seem like the best choice, since if you are tutoring you just go for karn/power. I also don't think the deck has enough draw power/card selection to utilize him as a singleton.

  • The crop rotation is a leftover from back in 2005, before there were an extra 4 free counters for it. Changing to map just seems like a much better call.

  • 4 karn plus 2 tutors seems like a bit much, plus one less means slightly less stress on the mana base. Plus in this list there is no dack to discard extras.

Side

  • -1 Jester's Cap, -3 Grafdigger's Cage, -1 Ratchet Bomb, +1 Wurmcoil Engine, +2 Abrade, +1 Ensnaring Bridge, +1 Witchbane Orb

  • Cap is not the awesome sauce it once was, fight me.

  • Cages are the most suspect cut, but bridge is an excellent answer to both oath and dredge, especially since it will be followed up with more lock pieces that eventually lead to lattice lock.

  • Ratchet bomb does little for you as a singleton, it is not something you will karn for as there are just better options. Plus it is stax, let the smokestack and wires do the work. If anything add a blast zone to the main.

  • Added an extra wurmcoil so you can side one in v shops and still karn for the other.

  • More abrade means more creature kill and the ability to put more artifacts in the yard to abuse welder.

  • Not having bridge in a karn deck is strange, it is an overpowered lock piece against everything except the 1/1 army from pyromancer. It buys a huge amount of time to set up smokestack/crucible, which is also a win con with b ring. This should be an auto include, possibly even over lattice.

  • Witchbane Orb is robbed from the brass city vault decks recently, it is an excellent hedge against hurk, and protects from tendrils, oath of druids, jace activations etc.

posted in Combo read more

@spook said in Experimental Combo:

@rat3de I think the strength of PO in this deck is when Frenzy isn't present. But you could build a DD half of the deck that works without EF.

Wouldn't you just pick up the frenzy as well so there is no down side?

posted in Single-Card Discussion read more

@hierarchnoble said in [M19] Desecrated Tomb:

Bat Stax Fever

What, no myr retriever + junk diver + KCI? I'm so disappointed.

posted in Single-Card Discussion read more

I like this. It feels like it would slot into a shell similar to drain tendrils, where you can get incremental advantage as you control the game. Definitely an improvement over aetherflux reservoir, but not a snowbally as sphinx-bone wand (which can't see play because of casting cost).

There seems to a bunch of stuff in this set that at least has potential, but isn't immediately broken.

posted in Single-Card Discussion read more

@brass-man said in [DOM] Muldrotha, the Gravetide:

@aaron-patten Could you be more explicit about what the Muldrotha, the Gravetide combo actually is ? Auriok Salvagers and Sun Titan combos both involve the graveyard, but they use very different sets of support cards, which has a huge impact on the sort of decks they can be used in (there's no Sun Titan-Man deck)

The loop would be; have a muldrotha in play and play a clone effect (dance of many, phantasmal image), the original dies to legend rule and you now have a new one that doesn't remember what has been played this turn. Cast lotus from the yard and then cast either another clone effect or an animate dead style enchantment to get another muldrotha and continue the loop.

At this point you can play all permanents out of your graveyard, notably good with walkers in the instance that you can get multiple of the same kind in graveyard (dack, daretti and both 3 cmc lilliana's come to mind)

I believe the card is worth considering, but I would think it goes more towards a worldgorger dragon/bomberman style deck than something like dredge. How good can a bomberman deck be with animate deads and clones? There is only so much space in a deck, so it definitely won't be easy to make properly.

posted in Vintage Community read more

Its probably because she has Willem Defoe's mouth. I always felt like if her smile showed a little bit of gums it wouldn't look anywhere near as strange.

That said, I am very happy that she is a little creepy...

posted in Official Tournament Results read more

As has often been the case in the past I question Jeremy Beaver's deck choice.

Also Joe has proven you can't fuck shops, too many burrs and metal splinters.

posted in Vintage Community read more

@smmenen I'd rather see channel first over fastbond, given fastbond's much wider range for abuse. Still, I too would like to experiment with it off the list. Kudos for proposing something most would be shocked at.

posted in Single-Card Discussion read more

Is this the return of Sex.dec?! Is this just master bait?!

posted in Vintage Community read more

I was looking through some of my old vintage files and came across this, seemed too good to not repost:

The Epic Tale of Vintage
~ Screen Play by @Harlequin

ActI:

The Mob: Holy Crap I hate Card-X, Heres a Huge list of reasons why!
Top-8: Relax it's not that bad
The Mob: you just wait and see, they will restrict card-x and we will all laugh at you. You just wait until the 1st... Ahhh hahahaha

The DCI: ..... no changes
The Mob: /cry
Top-8: /tiny-violin

~ Repeat ActI like 2-5 times

ActII

The Hopefuls: This time... this time they will change!
The Mob: The DCI doesn't care, won't care, and never has cared. Besides were comfortable the way the format is now. This truely is the golden age of vintage in perfect harmony of balance of and luck

The DCI: SURPRIZE!! /slap

The Hopefuls: Hahaha Great, now I can play my pet-deck again! I support these changes.
The Mob: OMG-STFU-KTHXBBQ. Its the end of the world, Don't you see!? Here's a list of 1000 reasons why the DCI is stupid....
The Mob: ... In summary the format is much more about luck now than skill. So We Quit, I'm taking my cards and going home to play world of warcraft.
The people who actually did quit from the last R/B Update: Oh damn! This looks new and interesting, I'm going to start playing again!
Crazy Eyes: Following this logic let's just ban every card other than Swamp and Relentless Rats!

The Mob: Wait! I have an idea, lets make our own B/R list that ignore these changes.
TMD: That will NEVER work. Not in a million years.
The Mob: who cares, some of us - lets break off and agrue about -that- for a while, and prove beyond a shadow of a doubt that it will never work in a million years.
TMD: You have fun with that. And don't worry about making a mess we've got our bold-red ink and lock buttons ready.
The Mob: The rest of us, lets start a petition ~
"Dear DCI,
Colectively, we Hate you. We hope that you get attacked by bees, and anyone who comes to sees you and trys to help is also attacked by bees. You are stupid and smell bad. Here is a list of 1000 reasons why we think you are stupid.
Love,
~The Mob
PS - you won't get another dime outa me until you make a change... not that I every buy anything from you anyway"

The Mob: There that'll show them... wait nm we quit anyway no one cares anymore anyway.
Top-8: Later! Hrmmm.. now I have to come up with a deck to play. I can't play X, Y or Z... so I guess I just go back to card-W. Good ol' W...
~next week~
The Mob: Damnit! WOW sucks I want to play magic again!
Top-8: Cool with me, lets see if you can beat D0u3le_Yuu.Dec
The Mob: F*ck Card-W, that's way overrated. Besides we have all this new design space now!
~they play~
Top-8: Beat you again! That makes the score X-0-2. I'm in Top-8 again!
The Mob: Yeah well, its only because W is so stupidly O.P. and broken, and easy to win with, and requires no skill. It should be banned. You just wait and see, the next B/R list comes out on the 1st and I can't immagine they won't ban W. You just wait and see!!

...

~ Repeat from the begining until the rapture...

posted in Vintage Community read more

You can probably make a pretty good update to Oshawa Stompy thanks to vengevine, hooting mandrils and hollow one. A deck with wastes, basics, null rods and big creatures seems fun.

posted in Vintage Community read more

@winterstar said in Reverting cards to original functionality:

Interesting fuel for this conversation, re: rules changes and errata:

http://markrosewater.tumblr.com/post/166162774138/what-planeswalker-redirection-rule-change

So does this mean that true believer/leyline of sanctity etc. will receive errata to say your planeswalkers also have hexproof? Good ol' rules change + errata policy that can't possibly catch all interactions.

posted in Off-Topic read more

@blindtherapy No, but it does allow you to recast a sacrificed petal/lotus and all the legend rule'ed opals to further the mana generation, as well as get another cast of PPP.

posted in Off-Topic read more

2B
Perspicacious Plundering Pirates
Sorcery
Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.", then if you control twenty or more Treasures, you win the game.

Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)


Just a neat idea for a ritual effect in black's current flavor. Makes for interesting trade-offs in strategies. Do you run things (besides fetchlands) that sac themselves to power this? Do you run a bunch of weenie creatures along side wrath effects? Do you run petal and 4 mox opal + yawgwill and try to win with the alt wincon? Do you just store up 5 treasures for a later combo turn?

posted in Off-Topic read more

@blindtherapy You think so? I mean the point of them is that while they are fetchable they still cost life and a land drop. Otherwise they are just a crappy nonbasic land.

The effects are ones that would only affect eternal formats (except for blue and black) and they would serve to combat some of the ridiculously undercosted hate pieces and enablers printed over the years (sphere effects, revoker, RiP, pithing needle, chalice of the void, oath of druids, sneak attack, birthing pod, splinter twin etc.)

Plus in all formats these would have an large impact there are already answers to them in stifle, trickbind and teferi's response (and needle), and there are considerable drawbacks to running nonbasic lands.

What would the activation cost need to be in order to make them "fair"?

posted in Off-Topic read more

Ruins of the Opal Palace
Land - Plains
Ruins of the Opal Palace enters the battlefield tapped.
T: W
Pay 2 Life, Sacrifice Ruins of the Opal Palace: Destroy target artifact or enchantment with converted mana cost 4 or less.


Ruins of the Jade Palace
Land - Forest
Ruins of the Jade Palace enters the battlefield tapped.
T: G
Pay 2 Life, Sacrifice Ruins of the Jade Palace: Destroy target artifact or enchantment, its controller gains 4 life.


Ruins of the Ruby Palace
Land - Mountain
Ruins of the Ruby Palace enters the battlefield tapped.
T: R
Pay 2 Life, Sacrifice Ruins of the Ruby Palace: Destroy target artifact. Ruins of the Ruby Palace deals 3 damage to that artifact's controller.


Ruins of the Sky Palace
Land - Island
Ruins of the Sky Palace enters the battlefield tapped.
T: U
Pay 2 Life, Sacrifice Ruins of the Sky Palace: Return target nonland permanent you don't control to its owner's hand. If it's converted mana cost was 2 or less, scry 2.


Ruins of the Obsidian Palace
Land - Swamp
Ruins of the Obsidian Palace enters the battlefield tapped.
T: B
Pay X Life, Sacrifice Ruins of the Obsidian Palace: Destroy each permanent with converted mana cost X or less unless any player pays X life.

Black one is probably too OP, but after the WGR ones I really waned to make a cycle. Blue one is probably borderline too powerful as well, but that just goes to show how strong free card selection is.