Randomly good against planeswalkers. But what do you mean flash? Isn’t GSZ a sorcery?
I'm assuming he means fetch lands.
It has a few good uses. Flash attacker for planeswalkers, surprise blocker to throw off combat math, and it can be a good way to get rid of bridge from below out of dredge.
For its utility I would strongly consider running it, but it doesn't necessarily make the cut.
@thewhitedragon69 I assume you're talking about the blazing infect deck, which is fun.
This card might make an infect deck with similar explosiveness but much higher consistency. Plus I got rid of most of the edh creatures the deck was force to run to support blazing shoal.
@thecravenone This is what I plan to test out next week. (Blatantly stealing your excellent formatting)
An Apathetic Gorilla
Card Selection (9)
A few minor changes from your list;
-1 stp, -1 karn, -1 dack, -1 crop rot / +2 dreadbore, +2 expidition map
I am going to try out dreadbore since you need an answer for an opposing karn/dack as well as creatures.
The singleton dack doesn't seem like the best choice, since if you are tutoring you just go for karn/power. I also don't think the deck has enough draw power/card selection to utilize him as a singleton.
The crop rotation is a leftover from back in 2005, before there were an extra 4 free counters for it. Changing to map just seems like a much better call.
4 karn plus 2 tutors seems like a bit much, plus one less means slightly less stress on the mana base. Plus in this list there is no dack to discard extras.
-1 Jester's Cap, -3 Grafdigger's Cage, -1 Ratchet Bomb, +1 Wurmcoil Engine, +2 Abrade, +1 Ensnaring Bridge, +1 Witchbane Orb
Cap is not the awesome sauce it once was, fight me.
Cages are the most suspect cut, but bridge is an excellent answer to both oath and dredge, especially since it will be followed up with more lock pieces that eventually lead to lattice lock.
Ratchet bomb does little for you as a singleton, it is not something you will karn for as there are just better options. Plus it is stax, let the smokestack and wires do the work. If anything add a blast zone to the main.
Added an extra wurmcoil so you can side one in v shops and still karn for the other.
More abrade means more creature kill and the ability to put more artifacts in the yard to abuse welder.
Not having bridge in a karn deck is strange, it is an overpowered lock piece against everything except the 1/1 army from pyromancer. It buys a huge amount of time to set up smokestack/crucible, which is also a win con with b ring. This should be an auto include, possibly even over lattice.
Witchbane Orb is robbed from the brass city vault decks recently, it is an excellent hedge against hurk, and protects from tendrils, oath of druids, jace activations etc.
I like this. It feels like it would slot into a shell similar to drain tendrils, where you can get incremental advantage as you control the game. Definitely an improvement over aetherflux reservoir, but not a snowbally as sphinx-bone wand (which can't see play because of casting cost).
There seems to a bunch of stuff in this set that at least has potential, but isn't immediately broken.
@aaron-patten Could you be more explicit about what the Muldrotha, the Gravetide combo actually is ? Auriok Salvagers and Sun Titan combos both involve the graveyard, but they use very different sets of support cards, which has a huge impact on the sort of decks they can be used in (there's no Sun Titan-Man deck)
The loop would be; have a muldrotha in play and play a clone effect (dance of many, phantasmal image), the original dies to legend rule and you now have a new one that doesn't remember what has been played this turn. Cast lotus from the yard and then cast either another clone effect or an animate dead style enchantment to get another muldrotha and continue the loop.
At this point you can play all permanents out of your graveyard, notably good with walkers in the instance that you can get multiple of the same kind in graveyard (dack, daretti and both 3 cmc lilliana's come to mind)
I believe the card is worth considering, but I would think it goes more towards a worldgorger dragon/bomberman style deck than something like dredge. How good can a bomberman deck be with animate deads and clones? There is only so much space in a deck, so it definitely won't be easy to make properly.
I was looking through some of my old vintage files and came across this, seemed too good to not repost:
The Epic Tale of Vintage
~ Screen Play by @Harlequin
The Mob: Holy Crap I hate Card-X, Heres a Huge list of reasons why!
Top-8: Relax it's not that bad
The Mob: you just wait and see, they will restrict card-x and we will all laugh at you. You just wait until the 1st... Ahhh hahahaha
The DCI: ..... no changes
The Mob: /cry
~ Repeat ActI like 2-5 times
The Hopefuls: This time... this time they will change!
The Mob: The DCI doesn't care, won't care, and never has cared. Besides were comfortable the way the format is now. This truely is the golden age of vintage in perfect harmony of balance of and luck
The DCI: SURPRIZE!! /slap
The Hopefuls: Hahaha Great, now I can play my pet-deck again! I support these changes.
The Mob: OMG-STFU-KTHXBBQ. Its the end of the world, Don't you see!? Here's a list of 1000 reasons why the DCI is stupid....
The Mob: ... In summary the format is much more about luck now than skill. So We Quit, I'm taking my cards and going home to play world of warcraft.
The people who actually did quit from the last R/B Update: Oh damn! This looks new and interesting, I'm going to start playing again!
Crazy Eyes: Following this logic let's just ban every card other than Swamp and Relentless Rats!
The Mob: Wait! I have an idea, lets make our own B/R list that ignore these changes.
TMD: That will NEVER work. Not in a million years.
The Mob: who cares, some of us - lets break off and agrue about -that- for a while, and prove beyond a shadow of a doubt that it will never work in a million years.
TMD: You have fun with that. And don't worry about making a mess we've got our bold-red ink and lock buttons ready.
The Mob: The rest of us, lets start a petition ~
Colectively, we Hate you. We hope that you get attacked by bees, and anyone who comes to sees you and trys to help is also attacked by bees. You are stupid and smell bad. Here is a list of 1000 reasons why we think you are stupid.
PS - you won't get another dime outa me until you make a change... not that I every buy anything from you anyway"
The Mob: There that'll show them... wait nm we quit anyway no one cares anymore anyway.
Top-8: Later! Hrmmm.. now I have to come up with a deck to play. I can't play X, Y or Z... so I guess I just go back to card-W. Good ol' W...
The Mob: Damnit! WOW sucks I want to play magic again!
Top-8: Cool with me, lets see if you can beat D0u3le_Yuu.Dec
The Mob: F*ck Card-W, that's way overrated. Besides we have all this new design space now!
Top-8: Beat you again! That makes the score X-0-2. I'm in Top-8 again!
The Mob: Yeah well, its only because W is so stupidly O.P. and broken, and easy to win with, and requires no skill. It should be banned. You just wait and see, the next B/R list comes out on the 1st and I can't immagine they won't ban W. You just wait and see!!
~ Repeat from the begining until the rapture...
Interesting fuel for this conversation, re: rules changes and errata:
So does this mean that true believer/leyline of sanctity etc. will receive errata to say your planeswalkers also have hexproof? Good ol' rules change + errata policy that can't possibly catch all interactions.
Perspicacious Plundering Pirates
Create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool.", then if you control twenty or more Treasures, you win the game.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)
Just a neat idea for a ritual effect in black's current flavor. Makes for interesting trade-offs in strategies. Do you run things (besides fetchlands) that sac themselves to power this? Do you run a bunch of weenie creatures along side wrath effects? Do you run petal and 4 mox opal + yawgwill and try to win with the alt wincon? Do you just store up 5 treasures for a later combo turn?
@blindtherapy You think so? I mean the point of them is that while they are fetchable they still cost life and a land drop. Otherwise they are just a crappy nonbasic land.
The effects are ones that would only affect eternal formats (except for blue and black) and they would serve to combat some of the ridiculously undercosted hate pieces and enablers printed over the years (sphere effects, revoker, RiP, pithing needle, chalice of the void, oath of druids, sneak attack, birthing pod, splinter twin etc.)
Plus in all formats these would have an large impact there are already answers to them in stifle, trickbind and teferi's response (and needle), and there are considerable drawbacks to running nonbasic lands.
What would the activation cost need to be in order to make them "fair"?
Ruins of the Opal Palace
Land - Plains
Ruins of the Opal Palace enters the battlefield tapped.
Pay 2 Life, Sacrifice Ruins of the Opal Palace: Destroy target artifact or enchantment with converted mana cost 4 or less.
Ruins of the Jade Palace
Land - Forest
Ruins of the Jade Palace enters the battlefield tapped.
Pay 2 Life, Sacrifice Ruins of the Jade Palace: Destroy target artifact or enchantment, its controller gains 4 life.
Ruins of the Ruby Palace
Land - Mountain
Ruins of the Ruby Palace enters the battlefield tapped.
Pay 2 Life, Sacrifice Ruins of the Ruby Palace: Destroy target artifact. Ruins of the Ruby Palace deals 3 damage to that artifact's controller.
Ruins of the Sky Palace
Land - Island
Ruins of the Sky Palace enters the battlefield tapped.
Pay 2 Life, Sacrifice Ruins of the Sky Palace: Return target nonland permanent you don't control to its owner's hand. If it's converted mana cost was 2 or less, scry 2.
Ruins of the Obsidian Palace
Land - Swamp
Ruins of the Obsidian Palace enters the battlefield tapped.
Pay X Life, Sacrifice Ruins of the Obsidian Palace: Destroy each permanent with converted mana cost X or less unless any player pays X life.
Black one is probably too OP, but after the WGR ones I really waned to make a cycle. Blue one is probably borderline too powerful as well, but that just goes to show how strong free card selection is.