@Brass-Man, I'm not so sure this is true. I mean, nobody ever has made a new archetype before, you filthy netdecker.
In all seriousness, luck is the most important factor of those you should never focus on too much. Change what you can control, not what you can't, and ignore anybody prone to focusing on variance.
Deckbrew is an API that would allow for retrieval of the card image URI programmatically. I'm not sure what can be integrated into NodeBB, but if you can fetch that via a REST request you likely could have something easy to integrate into the post editor.
@PeAcH Misstep has been an odd card for me, as I've found I want to cut more the more I play the deck. I agree that Top is good to protect, but I've found just having the full four and extra cantrips to be better since Misstep is worse in the later game (with Counterbalance performing its role).
@GHitchHiker - In regards to the speed of the deck, I actually have slowly been cutting cards that make the deck faster in lieu of more consistency and have found the builds closer to the Legacy version to be putting up much better results. I feel that the deck is fast enough to handle most things well, its worst matchups being Tezzeret-based control decks with Thoughtcast and Dredge thus far. Dredge is a weird one, though, I keep going back and forth on how I feel about the MU and how much I want the third Terminus MD for that MU.
As for the basic Mountain, I had one in the sideboard for a long time and hated that it ate a slot there. I opted to eschew it, moving it to the maindeck over one of the cut moxen. Cutting it for some other basic is likely fine, but it is important that it is a basic for the Shops matchup, as well as any hatebears or similar decks you may encounter.
Miracles in Vintage: A Primer
"The strongest of all warriors are these two -- Time and Patience." - Leo Tolstoy, War and Peace
Very popular in our sister format, Legacy, Miracles in Vintage is a powerful deck that operates with finesse and precision in lieu of brutally powerful haymakers found in other archetypes. Made viable by its flexible card selection and pinpoint solutions, Miracles has the tools to fight anything given enough practice and tuning. The skill curve of the deck in Vintage is far more forgiving due to the power level of the spells, but do not allow Monastery Mentor fool you into false securities - this deck is a reactive beast, through and through.
To summarize the game plan of any given 75 that falls under the archetype, Miracles aims to generate gross amounts of virtual card advantage by using powerful spells that blank multiple cards in your opponent's hand, as well as halting any gains in tempo with efficient sweepers and removal spells. By leveraging Sensei's Divining Top in tandem with fetchlands and powerful cantrips, you aim to be increasedly favored the longer the game continues, reaching a point of inevitable victory against any deck not prepared to fight back.
To Be Continued...
I will furthur update this post when I have time in the future. For now, I wanted to simply test out the new forum software and wanted to get this started.