Best posts made by xouman
posted in Tournament Reports read more

My first final in the LCV, again with painters. Deck is performing quite good, specially with insane openers.

Painting the moon

1 Goblin Welder
2 Trinket Mage
4 Magus of the Moon
4 Painter's Servant
1 Snapcaster Mage
2 Sulfur Elemental
1 Ancestral Recall
2 Thirst for Knowledge
2 Pyroblast
3 Red Elemental Blast
4 Force of Will
1 Time Walk
1 Tinker
1 Treasure Cruise
2 Dack Fayden
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
1 Sol Ring
2 Grindstone
3 Island
3 Polluted Delta
1 Tolarian Academy
3 Volcanic Island
3 Flooded Strand
2 Cavern of Souls
2 Mental Misstep
1 Blightsteel Colossus
SB: 2 Ingot Chewer
SB: 2 Sulfur Elemental
SB: 1 Izzet Staticaster
SB: 1 Trinisphere
SB: 1 Engineered Explosives
SB: 3 Grafdigger's Cage
SB: 2 Tormod's Crypt
SB: 1 Goblin welder
SB: 1 chalice of the void

1st round Marc Bertolin (Mentor)
He wins the dice, mulligans into 6. My first turn involves lotus, magus and ancestral. He scoops.
He wins the second once he can establish a mentor.
I mull in the third, but magus or chalice appears and his lives go down 4 by 4.
2-1, 3 points

2nd round Antoni Sanchez (Supremacy)
Hw wins the dice, opens with island. I have top. He plays island, In the third turn I play painter, and he drains. I don't have specialIy interest in keep sulfur, but don't want him to have drain mana, so I reb, he flusters, I fow drain, he fows my fow. In his turn he plays tezz, finding top, a sulfur elemental kills the tezz and puts him to 6. Then he gifts, I pyro, drain and I don't have answer. Walk, snapcaster, drain, noxious and I lose to BSC.
I keep and awkward hand with one cage, which does nothing. Soon after he vaults-key me.

3rd round Guillem Alomar (Show & oath)
I win the dice, play magus, fow. He plays orchard oath, resolves, activates next turn finding cenobite, killing tokens. I get a painter, play grindstone next turn but he has emrakul. A sphinx joins the team via S&T and i lose.
I win the second since he resolves omniscience but only finds countermagic, lands and another omniscience. I play cage, welder and trinket and they kill him.
In the third I have T1 trinket into cage, but prefer to wait until he has the oath in play and play painter. However he tinkers into sphinx, but in next two turns I play my 2 trinkets into grindstone and tormods, activating grindstone the turn before I die, and removing emrakul with tormod's

4th round Roger Riera (White eldrazis)
He is upset because he lost last round in T2 and T1 (to Antoni, same who defeated me). He wins the dice and opens with plains, I open with tolarian, mox, mox, sol ring, trinket into ruby, magus. I had no more gas, but he concedes.
In second game he opens with jet, cavern and I open with lotus, mox, mox, fayden and he concedes again, having a quite good hand. He literally quits the tournament 😞

5th round Jose Luis Gallego (DPS)
We are only 30 people, and he thinks that with 3-1-1 can be enough to pact. However lots of people can enter (1 person 12 points, two 10, four 9 and six 7 points) and my opponent has quite bad standings despite being 6th, so we play.
He wins the dice, and my good hand (ancestral, walk, thirst, moxen and lands) goes to bin after land, 2 moxen, twister. My hand is bad with painter, 2 islands, 2 magus, fow and something else, but goes better as my next draws are fetch and grindstone. While my opponent is playing library and preparing the final blow, I combo and he scoops after drawing BSC as his last card.
I lose second game. In my second turn I can choose between magus and trinket, and I choose magus. He has underground sea and swamp, so closing blue mana seems a good plan. However he has lotus, ritual, will... he plays mind desire for 10, gets acceleration and 2 dark petition (without getting 3 mana) and already had tendrils in hand...
In third match I get early painter+grindstone. He gets again BSC without twister or will, so he loses.

Top 8 Marcel Milia (Uwb mentor)
I finished 2nd so I start, keeping a hand with 5 costs 3 and just 2 lands. He plays probe and sees no trouble so he taps, and in my turn I draw mox and play magus, that takes him the white mana. He scoops after a fayden joins magus.
He plays first turn probe again and seems a really similar hand, but now he has basic island and plains, and stony silence. I have welder, since his lives go down 1 by one. Later a bear joins the party, he has a mentor when he is really low on life but I have sulfur elemental and win.

Top 4 Oscar Rubi (GWB bears)
I mulligan into T1 magus, but decide to play walk since playing magus means losing blue mana right now. In fact even after walk i have to play magus losing access to blue mana, but he scoops after seeing magus.
In second matcg I have T1 izzet staticaster with 2 moxen and a land to kill his kataki (in his upkeep, after kataki taxes his mox). Next turn I have welder and then painter, which gets claimed, but returns next turn with welder. Next turn he plays swords on painter, which now goes to the grave returning the mox into play. In the meanwhile he has lost a sanctum prelate after attacking into a painter, and staticaster kills it. Staticaster also kills recruiter of the guard and another sactum prelate after I return again painter's servant, helping me with statiscaster. Finally i get grindstone and kill him while he has no cards in hand.

Final Toni Anaya (Urw delver)
I open with welder, he plays delver, which flips next turn. I play ancestral and defend it. A trinket on my side joins welder matching the 3 damage of his delver, until my attack stalls and I have to play snapcaster into pyroblast over ancestral (it is mandatory to remove delver since I'm at 9, and my SDT tells me that ancestral is bringing no good). Nevertheless from that point he chains a little drawing and few turns later he gets me.
In second match he mulligans next one but starts recovering until I can gather painter and grindstone. They win.
I have a quite combo oriented hand for final game, with tinker, pyro, reb, painter, misstep and 2 sources. I don't misstep first turn delver (flipping next turn) and go for painter x 2 (blue and white) and tinker for grindstone. I allow bolt on one painter, pyro the other, and then he plays fayden on my grindstone. I have to reb grindstone and painter kills fayden, but he still has the delver and soon 2 pyromancers appear. I have magus to block some tokens and snapcaster to trade with one pyromancer (after reusing reb for delver) but at the end tokens get me.

Pretty lucky all day with explosive openers. Magus T1 is insane, even T2 or 3 is really good. Chalice is also brutal, even when I play a bunch of CC1 cards . They often give time to build the right hand.

On the other hand, deck lacks draw engine, is not really fast and gets behind if opponent has free access to all drawing spells.

posted in Vintage Community read more

Cavern of souls is not a broken card. In fact the most successful decks do not play it. Of course if your only plan against humans is countermagic you can have a problem, just as if my only plan against MUD is pithing on wasteland and engineered explosives for 2, or playing dread of night against mentor. Cavern changes the way you have to fight tribal decks, just as mental misstep or flusterstorm did with countermagic.

Tendrils of agony also skips countermagic. What is worse, tendrils kills you, instead of putting a bear in play. People just adapted, and we have to adapt to it. It demands other options that just using countermagic, just as dredge does.

posted in Vintage Community read more

I don't think they are going to touch anything. Paper metagame seems quite balanced, despite mentor is a bit overpowered. So I have to agree with some people and gush would be the favourite, specially because of mentor and pyromancer. Misstep is an annoying card (I'm even considering running chalice in the side to punish all those decks with half spells costing 1), so I upvoted Samoth's post.

Resticting MWS does not seem feasible, if you have to touch something from mud aim for Golem, but that is like restricting Fow or dark ritual.

posted in Vintage Community read more

I haven't played oath for more than one year. Haven't played golem for nearly 2 years. Have played gush only once in one year. No dredge. Nevertheless every month I sleeve my 75 and go to play.

And do you know what? I enjoy vintage. Maybe I don't get the best results, but I can win some games. I'm not angry if I lose all my 6 rounds, or just scrap 1 win and 1 draw. It seems that some people only get fun if they play the obvious best deck, and are really pissed other decks get more printings/less restrictions. I remember that lots of people left when brainstorm and the rest of blue cards where restricted: it was really deserved. Similarly, some people got angry when thirst was restricted, and it was for good.

Of course I prefer a balanced metagame, and I feel it was balanced, but let's wait and see. Maybe now non-gush decks can reserve sideboard slots to fight gush instead golem. We will see.

posted in Official Tournament Results read more

Guys, I was enjoying a brilliant work from Matt and Ryan, and you are making it a bit less enjoyable 😞 I respect you all and I understand how difficult is to explain in a forum and to agree, but please don't keep with this.

I have one question for people here: is Eldrazi as a deck going to stay, or is going to be a quick trend and nobody will remember in a year?

posted in Vintage Community read more

@vaughnbros said:

@xouman said:

@ribby said:

@vaughnbros said:

@evouga Pre-dating printing vs pre dating play are two vastly different things. Most blue decks played 12 or 13 lands back then. They play 15 or 16 now. Lands certainly aren't a new printing.

Just wanted to say - nope! This is false. There was never a "back then" in which "most blue decks" played 12-13 lands.

I just checked a tournament previous to Golem (just that January 2010) and nobody in the top 8 played fewer than 15 lands, including drain tendrils
LCV6 - January

2010 is post lodestone...

Check out the 2007 champs:
http://magic.tcgplayer.com/db/deck_search_result.asp?Location=2007+GenCon+Vintage+Championship

Worldwake was released the 5 of February of 2010 and the tournament results that I posted were from January 2010, just before.

From your mail a quick peek shown me that first GAT (play by Steve Menendian plays 14 lands, in a very fast deck with 4 gush. Rich Shay also played GAT, but with 15 lands. Other decks play more than that outside flash, running full acceleration and a max cost of 2. Saying that 12/13 lands was standard before Golem is not true, but I can accept that maybe 1 more land in average is played, and currently we see more basic lands, specially in sideboards.

posted in Vintage News read more

@Stormanimagus I don't want to start another discuss here, but I think that as long as blue sees 3 times more play than MUD &0%, 20%, 20% others), is totally understandable to play 3 times more hate for blue than for MUD. So playing 6 specific cards against blue and 2 cards for MUD seems reasonable. If a player plays 2 cards against blue and 6 against MUD, it's going to lose consistently against 60% of the field, which is worse than to lose against 20%.

Also, MUD plays LOTS of cards maindeck against blue, but few for the mirror. Some players have to keep bad cards against other MUD players. Is it ok for MUD players to focus on blue hate, but it's not ok for blue players to focus on blue hate?

posted in Tournament Reports read more

Hi all, So I have got my second top 4 in 7 years of LCV, so here is a report of my lucky draws and how some not so lucky draws and bad choices prevented something more.

First, the list

Painting the moon

1 Goblin Welder
2 Trinket Mage
4 Magus of the Moon
4 Painter's Servant
1 Ancestral Recall
3 Thirst for Knowledge
2 Pyroblast
3 Red Elemental Blast
4 Force of Will
1 Time Walk
1 Tinker
1 Treasure Cruise
2 Dack Fayden
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sensei's Divining Top
1 Sol Ring
2 Grindstone
3 Island
3 Polluted Delta
1 Tolarian Academy
3 Volcanic Island
3 Flooded Strand
1 Snapcaster Mage
2 Cavern of Souls
2 Mental Misstep
1 Blightsteel Colossus
1 Echoing Truth
SB: 3 Ingot Chewer
SB: 4 Sulfur Elemental
SB: 1 Engineered Explosives
SB: 3 Grafdigger's Cage
SB: 2 Tormod's Crypt
SB: 1 Goblin welder
SB: 1 chalice of the void

Pyroclasm, ancient tomb, grim lavamancer were last minute discards. Well, in fact I packed the deck at 1AM and was too sleepy to get them this morning.

1st round Oscar Rubi (4c beatz)
I put him on colorless eldrazi. He mulls to 6, I mull to 5 since i had 0 mana in first hands. he opens with tarmo and T1 confidant. I play trinket for top and then magus. he plays snapcaster in response to magus, and next turn sulfur elemental. I'm already at 7 but top gives me a tinker for BSC and his second tarmo cannot avoid being infected.
I side badly, getting sulfur elementals for REBs,he has a drs and plays sudden shock on my early magus of the moon. 2 elementals got him to 2 while he plays trygon, and a strip mine kills my lone blue source of mana. 2 removals on my elementals are enough to kill me with drs and trygon.
In the third he mulls to 6 while I have 2 fetchlands, crypt, painter, grindstone, reb after a mull with 0 lands. land crypt painter, he plays tarmo, and i play grindstone ftw
2-1 for me, 1-0 in rounds

2nd round Ferran Relat (UWR mentor)
I mull again and he wins the dice. He plays a mentor and I can do little more than play echoing to win a couple of turns before being killed by monks.
I win the second match after a well timed sulfur elemental (that gets quickly removed) and then cotv for 1, which stops him a LOT, despite playing DTT. i play painter and a second sulfur elemental to face his monastery mentor, which is not attacking. a couple of 2/2 join the fight 3 or 4 turns later and the third sulfur elemental clear the path for an aggro win.
In third match he plays again early mentor, while I trinket for top to find something (not sure if explosives where in, probably not). I find tinker before the final blow, but i only have sdt and painter to sacrifice, and I need to tap sdt for the 6th mana source to activate grindstone, or sacrifice it to tinker,as I only have 5. Cannot win and he wins next turn.
1-2 for him, 1-1 in rounds

3rd round Eduard Castro (UWR mentor)
I have really little notes about first match. I know I win the dice and I play a magus after he flusters my ancestral, and he cannot find a blue source after that. Magus kills him slowly and when second magus arrives he scoops.
In second match he is pretty in control with baby jaces, playing up to 4 swords to 2 magus and 2 painters. Welder enters the battlefield and brings back lotus so I can play snapcaster for reb, countering second baby jace and killing the transformed next turn. Then the third painter comboes with a welded grindstone next turn.
2-0 for me, 2-1 in rounds

4th round Marc Bertolin (UWR mentor)
Another mentor deck, all different. He wins the dice. I mull again since I had only 1 mox, but keep a solid hand. He only has sapphire and pearl as mana sources, opens with a delver (misstepped) and he starts discarding few turns later. I can easily assemble painter + grindstone ftw.
I get 4 sulfurs in and chalice, but not explosives. I play magus, which gets removed, and cotv for 1 just after grindstone. I get sulfur elemental and attack a couple of times before he plays snapcaster. I draw second elemental but don't want to trade as I expect him to have mentor in hand. he has very slim library but finds pyromancer in time. I play snapcaster for thirst to survive one more turn, trinket for.... no explosives and next turn sulfur elemental to trade. a couple of elementals kill me. Seing no mentors, I return sulfur elementals to bin for some more combo/control.
In third match I open with early chalice on 1, bait with fayden to play magus, and between magus and chalice he scoops while he is still at 14, despite playing basics.
2-1 for me, 3-1 in rounds

At this point there are 4 players with 10 points, 1 more round (we are 31). I'm 5th with 9 points, and my opponen does not want to pact since he thinks he will be left out with 10 points.

5th round Miquel Alcoriza (Supremacy?)
We both mull, me thinking he is on landstill. He quickly goes up on library and I suffer for several turns, until he wastes 2 fows and 2 blue cards to win a counterwar on a mentor. From that point, I resolve grindstone and welder to get the first match.
I mull to 5 second game, and I manage to be in the game (with T1 thirst) until he plays y.will that allows him to assemble tezz + vault with lotus, ancestral and walk in the middle.
I open third game with T1 magus, matches by his lotus sapphire fetch mountain tezz for top. Second turn grindstone, painter, he cannot do anything and I win in T3.
2-1 for me, 4-1 in rounds

I finish 1st of swiss, and face Miquel Alcoriza (he entered as the first player with 9 points!!!)
I resolve T1 magus, he counters fayden, then I got tinker. Pretty brutal.
In second one he opens with library. I play ancestral on his turn, he plays misdirection, I fow, he missteps and he cannot activate library. Then magus on my turn from the top, with cavern, and he does not play anything else.

T4 Israel Muñoz (TKS MUD)
I have to mull a hand with 2 rebs and misstep. I play grindstone, seeking his revoker so I can play moxen undisturbed (I'm low on mana). He plays sphere, I draw and play solring. He plays TKS taking trinket, I play magus, he plays metamorph on TKS, I play second magus and ~~tolarian ~~ mountain. Then there is a point when I'm at 12, he attacks with 2 4/4 and I have 2 magus and nothing else in hand but a reb. I choose to trade to draw at least 1 card and take a 4/4 out. All people told me later that was a mistake, that I should have blocked with 0-1 magus, but I felt pretty dead unless I killed an eldrazi. I draw a painter in the process but he has more mana and plays tangle and second sphere. So I tap all in the upkeep but solring and sapphire, thinking that if I draw fetch or volcanic I can play painter, survive an attack (as long as I remember he had TKS, revoker, and factory and I'm at 😎 and in my upkeep pyro the revoker and activate grindstone ftw. But I draw walk and lose. have I not blocked with both magus, I would had 4 mana, enough to play painter (not to activate), survive 1 more turn and next turn win on my upkeep. So yeah, it was probably a mistake, but in my mind I had a window to win.
In second match I keep fow x2, island, volcanic, welder, thirst, top. I open with welder, fow this thorn, ravager is ok. T2 island, top. He plays tangle and then I mistake terribly, not realizing by any means that I should weld tangle for thorn (I had only 2 lands and was terrified by thorn). I tap all to tangle, he sacrifices tangle for ravager, plays SOFI, equips and kills my welder. Then I have 4 mana to play magus, trinket or fayden (seen with top). I cannot keep fayden, since I cannot steal ravager and if i steal SOFI i cannot equip to anything. So I play trinket for explosives, but next turn he attacks with factory and ravager (trinket blocks factory but he sacs for ravager), plays triskelion and that's all.

So that's all. I hope i get my lessons learned for next time 🙂 I hope you enjoyed the reading!

posted in Single-Card Discussion read more

alt textalt text

Curious Homunculus1U
Creature - Homunculus
t: Add C to your mana pool. Spend this mana only to cast an instant or sorcery spell.
At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
illus. Filip Burburan # 54/205
1/1

Voracious Reader
Creature - Eldrazi Homunculus
Prowess
Instant and Sorcery spells you cast cost 1 less to cast.
Good books make you savor each word.
illus. Filip Burburan # 54/205
3/4

First of all, I'm not saying this is playable, only pointing that it exists. Second, it's an uncommon, so some of you can dismiss this card 😛

It seems pretty interesting. Cheap to deploy, gives colorless mana before transforming, and then we have a 3/4 with prowess that makes instants and sorceries (only yours) cheaper. Mentor would probably not be interested, baby jace is better in most cases, and a transformed homunculus don't affect gush, preordain of those non-colorless mana spells. However there are other decks that can play this to beat thorns and thalias, while keeping creatures at bay. Or even finishing with a reasonable 3/4 prowess.

Will it be played? Probably not, but it's new and interesting, and I cannot find any strictly superior card.

posted in Vintage Strategy read more

Some years ago I fantasized with a riddlesmith + etherium sculptor + sensei's divining top combo. Never played it, since it was awful even when goldfishing.

Your approach is a one shot. One flusterstorm, one mindbreak trap, one stony silence, one null rod, one chalice, one aegis, and you cannot win. One sphere, one thalia, one counterspell, one spirit of the labyrinth... and you are in a very bad shape.

If you want to win on T1, don't play tangle wire. Try leyline of anticipation. Include gitaxian probe. Add accelerators. Play Belcher, or at least copy some enablers.

I must say that when I read "Vintage eggs" I got really intrigued, and expected second sunrise, maybe faith reward and even open the vaults. I find hard to make a competitive deck since any graveyard hosing (and vintage is plenty) and you have a problem.

posted in Tournament Reports read more

From your own report, I find relevant these aspects:

Round 1 vs. Jeskai Delver (2-0): Since the opponent is kind of new to vintage, that gives you some advantage (and the fact that your deck is a mystery for most of the people). However I consider Jeskai delver one of the bad pairings for this deck. Not abysmal by any means, but I think it's under 50%

Round 2 vs. Leovold Gush (0-2): this time you suffered the problem that your first opponent had: dealing with an unknown deck. Against that deck I think you have some advantage, at long as you can protect your manabase.

Round 3 vs. Ravager Shops (2-0): I think thaty you were really lucky to win first game after keeping a hand with 7 manasources and no action. It seems that mayor wins the game for you, but with a TKS in play you should be unfavoured so there should be more that I don't know.

Round 4 vs. Grixis Outcome (2-0): Here is where your deck should shine. Kambal, thalia, stony silence... crush this deck. Little surprise the 2-0.

Round 5 vs. Academy Combo (2-0): Similarly to 4th round, your deck is quite prepared against this kind of combo-control deck, provided you have cavern online.

4-1 (with 8-2 in matches) is a very solid result, but I'd only give full credit to the deck for the last 2 wins. For rounds 1 and 3 I think you drew better than your opponent (totally legit, sometimes is otherwise) so more data it's needed to figure out the performance of this deck in a big tournament. I also firmly believe this deck could be awesome against combo-control decks, specially paradoxical beasts.

posted in Official Tournament Results read more

I have watched several times the video on twitch and while it's true that swords appears more than once, he shuffles his deck apparently enough AND his opponent cuts his deck. So, unless he has powers to know where his opponent is going to cut, the "fetch tutor" seems just luck. Sorry, but I don't see evidences of cheating after seeing the video.

posted in Vintage Strategy read more

In LCV Emrakul the PEL is a real card. I have seen it being played more than once (I even lost a close game because of it). In the hardest control deck this is another control card payable with colorless mana, and not too much (average cost is 7 after graveyard reductions). Even if it gets countered/removed, the effect stays and can provide decent advantage. If not, there you have a huge creature that skips moat.

Not a card for any deck, but if you want a finisher in Landstill, it's probably the best.

posted in Official Tournament Results read more

@nedleeds said in LCV 2017 - July - 25 Players - Barcelona - top16 decklists:

Congrats to the brave Painter innovator who only played 2 Missteps (granted he's maining 4 blasts 😛 ).

I'm not fond of misstep at all. None of my decks have featured 4, 2 or 3 are the mean and as you say, playing blasts is less useful (and 2 snapcasters can recover them).

Besides, why should I want 4? To protect ancestral? I cannot fetch it, so in most games i don't see it. To protect grindstone or top? People rarely counter grindstone as it's a dead card itself, and while top is great, playing magus means i cannot fetch (removing all options to shuffle my deck).

Which cards would I counter? Stp, for sure, but it's on the low. It's dead against MUD, poor against dredge, mediocre against fish variants or heavy control. There are 23 preordains among other 15th top decks, averaging 1.5. I can be totally wrong, but I hate dead cards and I already play a bunch. I'd play 5th blast over 3rd misstep unless delver was heavy in the meta.

posted in Single-Card Discussion read more

@Protoaddct said:

Discounting everything that has been mentioned already about him being of more value than just the draw in the proper deck, even if he was a free fate seal as you described, he is still a free fate-seal attached to an additional draw.

What I think is interesting about the guy is that if he was just 3/2 menace with "every upkeep draw a card" I don't think we would be having this conversation. I think he would just not see play. But because of how his ability interacts with the yard and delve, it potentially adds value to him.

If the drawing was granted, the card would be better. As it is now, the opponent can choose to make it work that way, but often it's better for him not to give us the card.

This is a similar situation to some other famous punisher cards, like Vexing Devil and Browbeat in other formats. If vexing devil was just a 4/3 for R it probably would not even get considered in Burn,

Disagree again. The opponent can choose, making it worse. In fact, a 4/3 for R would be played in lots of decks.

and likewise if browbeat was just sorcery draw 3 for 3cmc, the decks that want browbeat would likely not even look at the under-costed draw 3. As is the recent trend with punisher cards, when you can build a deck that can utilize both halves of the card, it tends to wind up being stronger than the sum of its parts.

And again disagree. Some decks would play a non-optional draw 3 for 2R. Now, vexing devil and browbeat are played in decks where the bad mode can be taken profit. That is the same I suggested for Sin Prodder: play it in a deck where the opponent has to choose between bad and worse cases.

posted in Single-Card Discussion read more

@MaximumCDawg

Delver is played despite being countered by misstep. If it's not played even more it's because for few turns it can be a 1/1. And it's only played in a deck which maximizes the ability to flip, otherwise it would be a bad card. A 4/3 would be played in some incarnations of delver, despite it does not have evasion.

About Sin prodder not doing anything until the opponent is in the red zone: of course the 20th point of life is what kills the opponent, not the other 19. Every of those points is meaningless by itself, it's the last one that counts. But you need every of them. You only play infect creatures (outside BSC) when your goal is to kill by infect, and then you only play infect. Same with burn or milling strategies. 1 archive trap is stupid, as 1 hedron crab. Play 4 of each and opponent has a problem. Play a mill deck and each landfall activation puts the opponent closer to death. So same with prodder! If you plan to win by vault+key, controlling opponent, via storm... don't play it. Burn exists because players have 20 initial life, if it was 30, burn would not exist. And if initial life was 15, burn would be tier 1. If a player is happy to bin any card you are revealing before they are in bolt range, maybe then it's too late for them, specially if they cannot block prodder.

posted in Decks read more

@wappla said:

You can have 7 or 8 fetchlands in your maindeck, and then a Tundra and the good white cards in the sideboard.

This has been done in URB decks before, and I think it's reasonable.

Another option is to play annul/spell snare if the problem is oath itself. Cage is of course a recurrent option. Playing Trinket Mage would mean 1 cage main is an option, and it fetches grindstone too. But trinket modifies the maindeck too much.

posted in Hate Bears read more

Pyromancer and mentor did much more damage IMHO than restriction of chalice to hatebears (which often played stony silence over chalice btw). Typically hatebears base their strategy on a lock (soft or hard, depending on the build) coupled with mid aggro. Against token strategies the aggro kill is harder than ever, since a single token means that your 2/1 creature cannot attack without dying in the process. Mass removal is one of the best answers against those decks, but hatebears cannot use it.

Also aggro versions of mud and the increment of triskelion complicate existence of hatebears, same as oath decks that work against containment priest.

Those have been the problems of humans and alike, and not the restriction of chalice...

posted in Vintage Community read more

@Prospero
I can only support all that you said, but one thing: most of those broken plays involve Lotus and/or a **restricted ** card, with the exception of orchard+mox+oath. Which is broken with T1 golem and T1 oath is the ability to do that with unrestricted cards, basically ensuring force of will is **MANDATORY **in this format to prevent more T1 wins. While Lotus + vault + key + source happens on T1, it's not normal and most of the time you have some way to interact.

Does it imply that golem has to be restricted? I'm not saying that, but T1 workshop into golem is as unfair as T1 oath with orchard, which is even unfairer. Vintage is the format where broken things happen and I'm ok with that, but some of the most broken cards are restricted and workshop and oath are superior to some of the restricted cards.

For my side I repeat I'm ok with no changes (please don't unrestrict brainstorm), but if something happens everybody please keep calm. We have seen other B/R changes and vintage has survived them.